Squeeze n Escape
A GMTK Game Jam 2024 submission.
In Squeeze and Escape you take on the role of a slippery slime escaping the factory where it was created. Use your slimy form to change size, squeeze through tight spaces, and solve tricky puzzles as you make your escape!
Credits
Main character: koppi games
Tileset: aekiro (changed the colors to fit palette)
Background art: momeg (changed the colors to fit palette)
Music:
- Tutorial and level 1: ScrumptiousChicken
- Game ending: EloLeChan
All other game assets were created by Koppi Games
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | koppi games |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | 2D, Game Maker's Toolkit Jam, gmtkjam2024, Slime, Vector |
Average session | A few minutes |
Inputs | Keyboard |
Comments
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Cute! Unfortunately the small slime is just way too powerful. You don't really have much incentive to use the other sizes.
Cool game! The camera movement for me felt really fast and a bit nauseating but apart from that I really like the game :D
Beautiful music and art style.
Thank you! 😊💚
I enjoyed the game over all very fun however I do agree with comments where the medium slime isn't that useful plus am not biggest fan of the music personal however I did enjoy my self over all. good luck with game jam
Really like the idea and style!
I'd agree with one of the other comments about the medium slime not being that useful, I spent most of the time as the small slime rather than medium.
this is very cool, everything goes together very well, music, slime, textures
Thank you! :D
I think your idea is good and fits well the theme. I think the medium form is a bit useless. On the other hand, it's a shame that the movements and physics are a bit broken.
If you want to test back our game for the GMTKGame Jam 2024 : Feed The Beast. Honnest feedbacks are appreciated too.
Thanks for your feedback! I was planing on adding some more mechanics to the regular-sized slime but I didn’t have the time to do so :(
I still can’t figure out why the physics are not working well on the web version, since for every run I did on Godot they worked fine.
I will try and fix them for a future update.
I will also check your game! Thanks for sharing :)