In de-fused, you are a bomb with one goal — escape your own fire. As you move, you leave behind a fuse that ignites after a short delay. The flames steadily follow your path, and your only hope is to collect items that briefly slow them down, buying you more time before the inevitable.


Careful planning is key: if your fuse crosses itself, the fire will split into multiple paths, cornering you faster than ever. The run ends the moment the flames reach you


This is a prototype meant to test and refine the main mechanic. Visuals, sounds, and features will evolve as development continues. The long-term vision is to turn de-fused into a roguelike with random rooms, new collectibles, and passive upgrades that make each run unique
Some placeholder assets are provided by Melthie.

Feedback is highly valued! Please share your thoughts, suggestions, or ideas to help shape the future of de-fused.

Comments

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(+1)

Has a lot of possibilities for mechanics and also polish, leading to an all around fund and challenging experience.

Nice prototype.